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| FFXIV Patch 4.2: PvE First Impressions | |
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| Tweet Topic Started: Feb 6 2018, 12:52 AM (61 Views) | |
| BiteLeaver | Feb 6 2018, 12:52 AM Post #1 |
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Storblood's second major patch, the rise of the new Sun, came out last week. FFXIV's main story is a continuation of the new raid and the fight of a primitive boss. That's only half of them. Here you can read the encyclopedia's latest patch instructions. I will postpone the discussion of the story for at least a week in order to give people a chance to avoid spoilers and enjoyment. Instead, after spending a lot of time this week working on new premium content, I'll talk to PvE. Let's start with Sigmascape, the second part of the Omega raid series. This will allow you to deal with FFVI's enemies. Deltascape must get a lot of credit - it has brought a lot of life to the raid community. However, it is hard to tell how well Sigmascape is doing elsewhere. You go back to Omega. A good strategy for SALW and the Kalundos steel plant is to eliminate the threat of spread around the world. As before, it was organized into four separate raids, each with a boss. Fighting in all four normal modes is a fun and fun way: there's a ghost train that you're jumping between cars and ghost battles. Chadarnook is a spooky painting that adds ink to sketches drawn on the ground to avoid bubbles. Guardians have traditionally encountered more than borrowing robots from several different battles and mixing them together. Of course, FFVI antagonist Kefka. Kefka is fun - comparable to his mentally ill character, who is planting toys with surprise groups because he has to stand rather than avoid faking an AOE. With the help of the towering statues of Kevka outside the arena, he tracked raids while fighting Kefuka himself. It was a frenzied fight, and Cavafar threw a huge beam at the party, forcing it to see (or leave) the tower to avoid huge damage. The only thing that comes to mind is Thordan EX, Nidhogg's Eye has similar features. The battle itself is not only fun but beautiful. I think O1's music is dull when it's 4 years old. And I can not say much about visual effects (probably outside of Harikanasassu). Sigmascape has diversified in practice, keeping a certain amount of attention to detail. As a result, the feeling of encounter is much higher. So far, I saw the Savage is really good. I was blind on a blind train, got it 3% after 3%, then fell, Chadarnook's trains and barbarians were lowered. If you really hope, these two battles will really encounter difficulties. Ghost train ghost can push the player from the side, and press it. Chadanooke forces you to draw your way through the collision while challenging multiple color paints. This is fairly easy because we know what's going to happen (we cleaned up the O6S seven times in the first week and did not have the gear advantage very fast) and the actual randomness it did not mix. This is a double-edged sword, easier to learn to fight. This is perfect for new players, but once locked, the fight itself is like a chore. Chaddle nucleons have many opportunities to play in various ways. Although this is the order of pictures I used in the attack, I find this a chance to stick with the script and miss it. This is not a particularly difficult fight, so I do not think it is a mistake that shakes it. The only thing I want to say is that if you are not interested in Omega's story, you will not usually sell it to you. I know my feeling is mixed (You can go to ssegold to see more infro about FFXIV Gil Buy with discount price here). Whatever your thinking, it's still worth doing just fighting and gear - Nero is good for my book. |
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7:22 AM Jul 11